{"product_id":"blueprints-visual-scripting-for-unreal-engine-5-unleash-the-true-power-of-blueprints-to-create-impressive-games-and-applications-in-ue5-paperback","title":"Blueprints Visual Scripting for Unreal Engine 5: Unleash the true power of Blueprints to create impressive games and applications in UE5 - Paperback","description":"\u003cdiv\u003e\u003cp style=\"text-align: right;\"\u003e\u003ca href=\"https:\/\/reportcopyrightinfringement.com\/\" target=\"_blank\" rel=\"nofollow\"\u003e\u003cb\u003eReport copyright infringement\u003c\/b\u003e\u003c\/a\u003e\u003c\/p\u003e\u003c\/div\u003e\u003cp\u003eby \u003cb\u003eMarcos Romero\u003c\/b\u003e (Author), \u003cb\u003eBrenden Sewell\u003c\/b\u003e (Author), \u003cb\u003eLuis Cataldi\u003c\/b\u003e (Foreword by)\u003c\/p\u003e\u003cp\u003e\u003c\/p\u003e\u003cp\u003e\u003cstrong\u003eExplore the faster way to build games using UE5 Blueprints using this practical guide with key images printed in color\u003c\/strong\u003e\u003c\/p\u003e\u003cp\u003e\u003cbr\u003e\u003c\/p\u003e\u003cp\u003e\u003cstrong\u003eKey Features: \u003c\/strong\u003e\u003c\/p\u003e\u003cul\u003e\n\u003cli\u003eDesign a fully functional game in UE5 without writing a single line of code\u003c\/li\u003e\n\u003cli\u003eImplement visual scripting to develop gameplay mechanics, UI, visual effects, VR, and artificial intelligence\u003c\/li\u003e\n\u003cli\u003eDeploy your game on multiple platforms and share it with the world\u003c\/li\u003e\n\u003c\/ul\u003e\u003cp\u003e\u003cbr\u003e\u003c\/p\u003e\u003cp\u003e\u003cstrong\u003eBook Description: \u003c\/strong\u003e\u003c\/p\u003e\u003cp\u003eUnreal Engine's Blueprint visual scripting system enables designers to script their games and programmers to create base elements that can be extended by designers. With this book, you'll explore all the features of the Blueprint Editor, along with expert tips, shortcuts, and best practices.\u003c\/p\u003e\u003cp\u003e\u003cbr\u003e\u003c\/p\u003e\u003cp\u003eThe book guides you through using variables, macros, and functions, and helps you learn about object-oriented programming (OOP). You'll discover the Gameplay Framework and advance to learning how Blueprint Communication allows one Blueprint to access information from another Blueprint. Later chapters focus on building a fully functional game step by step. You'll start with a basic first-person shooter (FPS) template, and each chapter will build on the prototype to create an increasingly complex and robust game experience. You'll then progress from creating basic shooting mechanics to more complex systems such as user interface elements and intelligent enemy behavior. The book demonstrates how to use arrays, maps, enums, and vector operations and introduces the elements needed for VR game development. In the final chapters, you'll learn how to implement procedural generation and create a product configurator.\u003c\/p\u003e\u003cp\u003e\u003cbr\u003e\u003c\/p\u003e\u003cp\u003eBy the end of this book, you'll have learned how to build a fully functional game and have the skills required to develop an entertaining experience for your audience.\u003c\/p\u003e\u003cp\u003e\u003cbr\u003e\u003c\/p\u003e\u003cp\u003e\u003cstrong\u003eWhat You Will Learn: \u003c\/strong\u003e\u003c\/p\u003e\u003cul\u003e\n\u003cli\u003eUnderstand programming concepts in Blueprints\u003c\/li\u003e\n\u003cli\u003eCreate prototypes and iterate new game mechanics rapidly\u003c\/li\u003e\n\u003cli\u003eBuild user interface elements and interactive menus\u003c\/li\u003e\n\u003cli\u003eUse advanced Blueprint nodes to manage the complexity of a game\u003c\/li\u003e\n\u003cli\u003eExplore all the features of the Blueprint editor, such as the Components tab, Viewport, and Event Graph\u003c\/li\u003e\n\u003cli\u003eGet to grips with OOP concepts and explore the Gameplay Framework\u003c\/li\u003e\n\u003cli\u003eWork with virtual reality development in UE Blueprint\u003c\/li\u003e\n\u003cli\u003eImplement procedural generation and create a product configurator\u003c\/li\u003e\n\u003c\/ul\u003e\u003cp\u003e\u003cbr\u003e\u003c\/p\u003e\u003cp\u003e\u003cstrong\u003eWho this book is for: \u003c\/strong\u003e\u003c\/p\u003e\u003cp\u003eThis book is for anyone interested in developing games or applications with UE5. Although basic knowledge of Windows OS is required, experience in programming or UE5 is not necessary.\u003c\/p\u003e\n            \u003cdiv\u003e\n\u003cstrong\u003eNumber of Pages:\u003c\/strong\u003e 568\u003c\/div\u003e\n            \u003cdiv\u003e\n\u003cstrong\u003eDimensions:\u003c\/strong\u003e 1.15 x 9.25 x 7.5 IN\u003c\/div\u003e\n            \u003cdiv\u003e\n\u003cstrong\u003ePublication Date:\u003c\/strong\u003e May 02, 2022\u003c\/div\u003e\n            ","brand":"BooksCloud","offers":[{"title":"Default Title","offer_id":53335367844205,"sku":"9781801811583","price":117.86,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1001\/0823\/9213\/files\/WHVBb2kxVGoyL2ZLaU9vTXhQSzBxQT09.webp?v=1778894166","url":"https:\/\/cleanfreaklab.myshopify.com\/products\/blueprints-visual-scripting-for-unreal-engine-5-unleash-the-true-power-of-blueprints-to-create-impressive-games-and-applications-in-ue5-paperback","provider":"Clean Freak Lab","version":"1.0","type":"link"}